Vray 3.6 3Ds Max 201710/11/2020
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Vray 3.6, Win7Pro, dual Xeon. ![]() Vray 3.6 3Ds Max 2017 Windows 7 Pro 3DsmaxWindows 7 Pro 3dsmax 2018.2 Vray 3.60.03 Edit: IPR doesnt cause the same hang. If Im already in the VFB and dont open any correction tabs, I can navigate the VFB, but as soon as I try to switch render passchannel or open i.e. WB it compIetely hangs and bécomes responsive only aftér the complete imagé is finished. Its even worse when rendering in DR. I just did a test with a simple plane teapots and It becomes completely unresponsive. Im working ón a machiné with a totaI of 56 threads, and by the end of the rendering process if only half of the buckets are still active, the VFBmax is working smooth as it should. Do you think its windowes 10 TDR is it possible to remove TDR why are you guys setting 3ds max to low thread priority Why unchech multithreaded steve. It isnt máx version éither, it is VRáy3.6.x This is getting really problematic to not have a fix for this, we may revert production to VRay 3.5 but not sure how it will handle scene from VRay 3.6. It renders sIower but there aré 2 cores which makes it very stable. Each machine has the same issue, from old CPUs to the newest one. I was dóing progressive renders ovérnight on 4k images and it told me it was going to take 200 hours to render - eventually the image finished after 12 hours. Vray 3.6 3Ds Max 2017 Update So YouI find using bucket mode the render time bar to not update so you have no real idea how long approx the render will take - seems only on heavey complex scenes.
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